Wednesday 12 October 2011

Week Four

This week we looked at applying materials to objects and the different looks you can create.

The first exercise I tried was to play around with making materials look like real-life materials like shiny metal and wood.





















The red material is meant to look like a shiny metal; I made sure there were 'white' light-bouncing points, to give the illusion of the surface being smooth and highly polished like a metal might be. My influence was a fire extinguisher in a corner of the lab room.

The brown material is meant to look like a piece of wood. I dulled the patches where the light would bounce off the surface and tried to give it a less "polished" feel as it's a more natural substance.



The next exercise I tried was to experiment with applying a bitmap to various shapes















































As seen above, the 2D map is applied to the 3D object, but it's not perfect, for example the material doesn't "match up" with itself - as seen in the pyramid shape. 


The next exercise was to  experiment with procedural maps and their parameters!





























 The next exercise was to play around with the GIZMO tool.











































 I mapped the image of a moth onto a sphere using BOX mapping - the result; the image being printed on each "side" of the shape.


















 The difference between SPHERICAL and SHRINK WRAP that I found were that when moved, the SPHERICAL mapping seemed to 'widen' the image, whereas the SHRINK WRAP mapping seemed to 'bend' the image.









































The last part of the exercise  was to map the image of the moth on a TEAPOT, where the image would be mapped over the top and down the sides, but would not go under the teapot.

















The last task was to map the image onto a box, but to have the image only appear on opposite sides of the box, without 'bleeding' onto the other sides:




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