Monday 28 November 2011

Adding Materials

This week I began adding materials to my models:


With this first model I kept it simple and copied a smooth, metal material that I'd found via Google, and tweaked it to make it appear more 'shiny'.
















The next model I looked at was my Mouse Droid. As it was the only model I completely took from the Star Wars Universe, I had a pretty good idea of what it should look like. As the original Droid is completely black and almost has a 'dull' finish and I made sure to keep the shininess to a minimum and only added enough to stop the model looking too flat.

















Next I worked on another one of my own creations. I wanted this droid to have a very 'rough' feeling (as if it had been working for many many years and was probably in need of some repairs)

I added a rusted metal material I found via Google - making sure not only add minimal shine (it is still metal after all, even if it is rusted). I'm really happy with the overall effect that I got, as it actually looks like parts of the droid are being corroded!


















I also added a different, shinier material to the front two 'buttons' and blots on the legs. I felt these would have been perhaps made of a different metal from the rest and therefore would have avoided the problem with rusting. I made a light, dusky brown material and tuned it to have a nice shiny - making it look like a highly polished metal.


                                                                                                              
                                   

The last model is a new one (I haven't blogged about its creation yet but I will do soon!)

I used a similar 'smooth' metal material as the one I'd used for the first model, but added a black, shiny material to some of the detailing on the side and front of the droid.

















I might add something to the side, top 'box' details in the future as I'd like them to almost appear to be 'eyes' - as this droid will be finishing the animation and I'd like it to have a little more 'character'!



Tuesday 8 November 2011

Week Eight

This week we looked at making paths for cameras!

Using an online tutorial on the VLE I created a path using a Line Spline, made a box in the middle of the path, and then added a Target Camera into the scene and attached it to the Line(Path).



















Monday 7 November 2011

Week Seven

This week we looked at using the camera in 3Ds Max.


The first exercise was to look at the 'Free Camera' option.
















After placing the camera, I changed the viewport so it was displaying the view from my newly placed camera.


















I then moved my camera about a little to see other sides of the dolphin.

















The second exercise was to play around with the 'Target Camera' option.



















After placing the camera in the scene I have to drag the FOV to create the 'target'.